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Devlog
Core gameplay complete! v0.2.0
September 25, 2020
by
SacrificerXY
#patch-notes
Reworked upgrade system The upgrade system now takes a much more major role. It allows you to get random improvements for you structures and, rarely, get special upgrades that can change how they work...
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v0.2.0 - experimental playtesting
September 23, 2020
by
SacrificerXY
#experimental, #sneak-peek
So the new upgrade system is playable now. I also changed the graphics, improved the UI and added a basic tutorial. There are other changes as well but I will post a proper devlog when everything is d...
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v0.1.4a - Minor changes, Major planned overhaul
September 18, 2020
by
SacrificerXY
#patch-notes, #sneak-peek
v0.1.4a Changes Upgrading a structure at the start will start the game, as it should have had. When tiles are reclaimed, lanes with no buildable spaces are prioritized. The content below is still bein...
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v0.1.4 - Tactical structure placement
September 16, 2020
by
SacrificerXY
#patch-notes
This update is part of the first few steps to making structure placement more meaningful. Revamped enemy spawning Each lane will now have different enemy distributions. This information is not given...
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v0.1.3a - Hotfix
September 15, 2020
by
SacrificerXY
#patch-notes, #bug-fix
Fixed all shock towers taking damage when only one is getting attacked Show the help screen at the start. Some people seem to miss it and got lost on the gameplay...
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v0.1.3 - Added armor and shield for enemies
September 15, 2020
by
SacrificerXY
#patch-notes
Added Armor - each point of armor reduces damage received by 1 Shields - a unit with shields does not take damage and cannot be pierced until its shield is broken Changes Buffed enemy health and reduc...
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