Just like Plants VS Zombies, you need to stop enemies from reaching the left side of the screen. However, you have no control as to what structures you are gonna get. It's randomly given out. The initial buildable space is also randomized and limited. As you progress, you will be able to expand your territory and upgrade your defenses. 

How long can you survive?

TIP: Click the "Help?" button on the bottom-left side of the screen.

Consider giving the Windows version a try (more particles, web versions sometimes have delayed audio).

All art and sound effects are placeholders/temporary.

Feel free to give feedbacks/suggestions in the comments.

StatusIn development
PlatformsWindows, HTML5
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorSacrificerXY
GenreStrategy
Made withGodot, GIMP
Tags2D, Endless, Fast-Paced, Mouse only, Short, Singleplayer, Tower Defense
Average sessionA few minutes
LanguagesEnglish
InputsMouse

Download

Download
unnamed-td-v0.2.0.exe 46 MB

Development log

Comments

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Best time: 37:30
Pretty interesting game, but I do have a few issues with it.

1. The shielded enemies are overpowered. I don't know the exact mechanics of the game well enough to explain why, as this issue only really becomes apparent due to the issue I'm about to name.

2. The enemy spawning is REALLY weird. For the entire time I was playing endless mode, the bottom two rows would ONLY spawn the shield enemies. I had to focus ALL of my firepower on said bottom two rows, because replacing even one of the lasers with a gatling gun or lab would've ruined everything. This is even with the upper 4 rows containing gatling guns almost exclusively, upgraded with scattershot to be able to help with the bottom two rows. I pretty much never saw any enemies come from any row besides the bottom two, which is what leads me to feel they're overpowered. Although this might not even be noticeable if enemy spawns were even instead of weirdly focused.

3. Feels too reliant on RNG. I had several games at the start where I had twice as many labs as I did actual weapons. It doesn't help that the shock weapon seems totally useless, meaning it's a coin flip whether a tower you get is actually useful. And in some games, I only got one column on a given row, and literally had no way to defend it, as there was no room to place a second gun.

4. Upgrading via the labs is VERY tedious. Just nonstop clicking. And you get to a point where each individual damage upgrade matters so little you don't even know why you continue to bother clicking on them. The only reason I even lost when I did was because I got bored and decided to just sit and watch the outcome. Surprise surprise, it was the shield enemies that did me in.

Potential fix for #4: Make it possible to buy lab upgrades in bulk. Maybe if multiple labs are ready to provide an upgrade, choosing an infinitely-stackable upgrade causes ALL labs to provide that upgrade, and go on cooldown. I feel this would make it a lot less tedious, but this is just one idea for how it might be fixed.

All in all, interesting concept and I'm glad I checked it out, but I probably won't be trying to get a better time.

(3 edits)

(warning: this is super SUPER long)

review:                                                                                                                                                                                First thing i want to say this is in my opinion a perfect game. with everything from the mechanic of the game to the towers, the enemies ,and more.

but also are you still working on the game? (not saying you have to.) because if you are ,can you make the lab upgrades? (i am not trying to sound rude). 

And also you have time, I have a lot of ideas you could try, but if you don't have time or just don't accept them that is okay as i shall respect your decision and not be entitled .also i have a lot of ideas and would take long to make which explains why i shall accept you option. 

but i suppose i could give you them either way just because i really appreciate the game and i feel would be able to make the game (in my opinion "better") but i don't know busy you are, and i don't know how people would react to these ideas being implemented to this game and if it would in reality make it worse

  idea 1:                                                                                                                                                              make new towers (example: a shield tower[protects regular towers and has high health],or [melee tower]combats enemies in front of them, [bomb tower] deals very high damage but has a very slow attack speed) 

 idea 2:                                                                                                                                                                    you could make new enemies(examples :[ranged enemy] hurts towers from a distance. [exploding enemy] :explods itself when it attacks a tower destroying itself and destroying the tower it was attacking no matter how much health it has)

idea 3:make new upgrades that the lab can do (examples: make queue time shorter, make tower attack speed faster, learn new tower, learn enemy weakness.

idea 4, 5,& 6:                                                                                                                                                             4. you could make it themed (examples : medieval, modern, future, etc)                         5. or even manage to make a story with it. (don't have examples sorry.)                               6. make certain enemies have a weakness to a certain tower (tbh i dont have examples you could do.)

 And you could do even more but if i listed all of my ideas this would go on forever so this is it bye.

(also i just realized how long i managed to make this. I can barely do a single paragraph of writing at school before im out of ideas ,i am shocked about this.)

(1 edit)

Wow. Really appreciate the kind words!

Sadly, I lost interest when I was rewriting the whole thing. Don't really remember why, just got lazy I guess. I do still revisit it sometimes to do some code.

I want to finish this someday. Or at least I hope someone else can make something similar. I think it's a fun concept.

If you have not tried, there are already some other rougelite TDs in the market. Perhaps you can find something.

I'll have more free time in the coming weeks and your comment gave some motivation. Maybe I can push a new update? Idk. No promises here. But I'll take your suggestions into consideration.

Thanks!