v0.1.4a - Minor changes, Major planned overhaul
unnamed-td » Devlog
v0.1.4a Changes
- Upgrading a structure at the start will start the game, as it should have had.
- When tiles are reclaimed, lanes with no buildable spaces are prioritized.
The content below is still being worked on.
A new upgrade system
The ability to upgrade structures individually will be removed (for now atleast). Instead, a new structure will be added which will give universal or structure type specific upgrades.
New structure: Lab
A lab will research new upgrades for your structures. Every X amount of time, it gives you a choice between 2 random upgrades that you can take. Here are a few examples that could be added:
- Gatling: Scattershot -- It's what is shown in the gif above.
- Gatling: Heavier Bullets -- Gatling bullets deal +1 damage. Repeatable.
- Shock: Overcharge -- Shock bullets gain +0.5 stun for every structure activated.
- Laser: Internal Reflection -- Laser beams deal +2 shield damage and has a chance to pierce through shielded units.
- Factory: Repair -- Factories will repair adjacent structures.
I will share more information once I get this thing working. I'm currently stuck in a specific problem for the past 3 hours haha :)
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unnamed-td
PvZ-like tower defense but you can't choose your towers
Status | In development |
Author | SacrificerXY |
Genre | Strategy |
Tags | 2D, Endless, Fast-Paced, Mouse only, Short, Singleplayer, Tower Defense |
Languages | English |
More posts
- Core gameplay complete! v0.2.0Sep 25, 2020
- v0.2.0 - experimental playtestingSep 23, 2020
- v0.1.4 - Tactical structure placementSep 16, 2020
- v0.1.3a - HotfixSep 15, 2020
- v0.1.3 - Added armor and shield for enemiesSep 15, 2020
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