v0.1.3 - Added armor and shield for enemies


Added

  • Armor - each point of armor reduces damage received by 1
  • Shields - a unit with shields does not take damage and cannot be pierced until its shield is broken

Changes

  • Buffed enemy health and reduced spawn rate


This update aims to promote more tactical structure placement. Some structures are good against one enemy, but bad for another. However, since enemy spawning is purely random, structure placement does not really matter in the later parts of the game.

So for the next update, I will change how enemy spawning works and hopefully make it smarter/interesting.

Try it out.

Files

unnamed-td-v0.1.3.exe 35 MB
Sep 15, 2020

Get unnamed-td

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